Wands of the Fungal Lord are not crafted so much as they are grown by myconid sovereigns and half-mad druids in lightless caverns suffused with mystical darkness and swirling luminescent spores.
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Wands of the Fungal Lord are not crafted so much as they are grown by myconid sovereigns and half-mad druids in lightless caverns suffused with mystical darkness and swirling luminescent spores.
New rules for age progression, be it the normal progression of time, the abnormal progression of time in another plane, or accelerated aging caused by a curse of other supernatural effect.
Whether your heroes are venturing into the deepest woods, a druid's sacred grove, or the wylds of the Fairy Realm, you can use the table below to roll up unique oddities to enhance your game and keep your players on their toes.
The best adventures begin and end in taverns, but in the hurlyburly world of professional adventuring, there's no reason why a tavern can't become an adventure in itself.
An alchemist's workshops is a wonderland where miraculous cures and pseudoscientific abominations are spawned from the minds of geniuses in varying degrees of madness and torture.
You're not really an alchemist unless you've survived a few laboratory explosions. But suppose you want to cause an explosion on purpose?
This complex astrological clock accurately reproduces the motions of all the heavenly spheres and celestial bodies, running ceaselessly despite its lack of motor or mainspring.
Deceptively simple in form and ferocity, no two gray oozes are alike, coming as they do in a variety of flavors, textures, and consistencies distinguishing one breed from the next.
Speak not of mirages! Speak only of oddities! Strange objects, events, and encounters that turn any old sand pile into a thrilling vista your players will never forget! This post now contains more than 50 compelling entries.
Following are two cursed characters, Old Aspasia and Fother the Mucker, that you can incorporate into your own fantasy RPGs!
Long of ear, long of stride, and fierce defenders of their homesteads, Harekin are a prolific people who share all the noblest traits of the common rabbit.
You’re one roll away from a unique bit if science fiction salvage perfect for a Starfinder, Traveller, or other space opera campaign!
The first infernum puzzle trap was crafted by an ingenious wizard and demonologist who’s name is lost to history but who now resides in a special place in hell constructed for exclusively for his eternal torment at the hands of vengeful devils.
The only thing differentiating this alchemical bomb from a conventional explosive is the crude image of a chicken painted onto its side.
Wind-up toe biters are ingeniously painful devices composed of sharp teeth and a clockwork jaw.
Produced by unscrupulous alchemists, these bombs are painted with grotesque laughing faces in garish colors to distinguish them from conventional explosives.
This pulsing leech is specially bred and chemically treated by alchemists. Though it hungers for blood, it also hungers for poisons and diseases that contaminate blood.
Floating within this thick red syrup is a single pin feather from an eagle. When consumed, this potion transforms you into an eagle!
Crafted from moth-eaten flour sacks, splintered broom handles, and other discarded odds and ends, no two mock goblin sticks are alike except in they way they almost but don’t quite resemble a goblin.
These small clockwork figures are traditionally craft in the likeness of myconids and painted with comical expressions.