From here you can get to any of the articles written by Clint Staples on Runequest for d-Infinity.
All by Clint Staples
From here you can get to any of the articles written by Clint Staples on Runequest for d-Infinity.
Your players have probably stumbled upon the aftermath of a battle once or twice in their stories careers, and this post is devoted to Oddities for such places.
Given the prevalence of the sea in just about every aspect of life in the Mythic North, it is no surprise that the waters of the Nordic imagination hold many inhabitants, some delicious, others dire, and some downright deadly.
Seafaring plays a major role in the lives of the people of the Mythic North and for millennia there boats and ships of various sizes and styles have been used for fishing, whaling trading, exploration, and war.
In the stories written by Robert E. Howard, Cormac mac Art sails the seas of the North, from his native Ireland to Britain and beyond as far as the Dane-Mark.
This post contains a short randomized list storytellers can use when placing significant magical treasures!
This system was actually written for Openquest, but it is 95% compatible with versions of Runequest as is, and can be easily modified the rest of the way.
A cabal of sorcerers variously known as the Bestiary, the Zoo, or the Cult of the Beast has as its adherents some of the more atavistic members of the art, many of whom are notably large and physically powerful.
Carcharids are shark-like humanoids, named after the Shark God, Carcharias, from which they claim descent.
Sea-wolves are savage but cunning predators of the deep ocean. They sometimes hunt in packs and behave much like terrestrial orca in regard to hunting methods and pack structure.
Ever since the earliest iterations of Runequest there have been scorpionmen, horrific creatures of chaos that no right-thinking person would have anything to do with.
Titanoboas love marsh waterways, with plenty of low islands, scrub and quiet pools. Ambush hunters they are slow on land, attacking by surprise often from beneath the surface of murky shallow water.
Sigin is a tall attractive woman of Sartarite descent who wears the decorated armor of the Red Moon Halberdiers, a crack regiment in the Lunar Army.
None of them knew the name of the city when they discovered it, or why it was there, so far below water level, but were intrigued by its mystery and, as they explored it, became convinced of several ominous things …
Theudulf the Learned is a Rune Lord of Lhankor Mhy, one of the Grey Lords who delve into ancient ruins, forgotten temples, or the occasional nest of Chaos in search of hidden lore.
My weapon and armor system is based on medieval and ancient warfare, from fightmasters like Fiore di Liberi, to Byzantine military treatises bearing the imprint of emperors or medival writers like Froissart, to secondary and modern commentaries.
This article puts into Runequest game terms elements from author Clint Staples’ “Knights-Marshal of the Commonwealth” heroic science fiction milieu!
According to the Borderlands Campaign pack for Old School Runequest, there is a dream dragon that makes its home in a geographical feature of the region known as the Five Eyes.
This is a grab-bag of feats, useful to any adventurer certainly, but more useful to some than to others.