Is conventional wild magic not wild enough for you? One roll on this 1d100 table and it’ll be more wild than even the gods can handle!
All by Wilhelmina T. Thrasher
Is conventional wild magic not wild enough for you? One roll on this 1d100 table and it’ll be more wild than even the gods can handle!
This necklace is adorned with brightly colored glass beads that bear a striking resemblance to potion bottles.
This well worn 3 lbs tome is made from fine vellum pages bound in a cover of gleaming snakeskin with an image of a winding serpent emblazoned on the cover in hammered copper.
This robe is adorned with cloth patches of various shapes and colors resembling a normal robe of useful items in all ways, except the items summoned from the patches are shoddy at best and dangerous at worst.
This sturdy 6 lbs tome is made from interlocking brass plates with acid-etched High Dwarven text. Equal parts thaumaturgical treatise and practical spellbook, this book contains the foundational occult knowledge and spellcraft considered essential for Clan MakDruun’s arcanists, artisans, and priests.
Between the advent of the bucket and the fire hose there was the fire grenade. As better firefighting technology is a long ways off from being invented in most fantasy campaign settings, it’s high time the fire grenade made an appearance in your campaign!
In my Curse of Strahd campaign I was compelled to introduce new items, magical or otherwise. Sometimes this was to fill a specific story need, other times to reinforce the horror of the setting, and other times just to flex my creative muscles. Now that the campaign is ended, I’m sharing those items here.
As a GM I rarely take structured notes and almost never run prepackaged campaigns, but for Curse of Strahd I wanted to do something different.
Outer space is big and empty, even when it’s full of luminiferous æther, so the next time your heroes are flying the wend and weft of the winds between the realms in their star clipper, this new Oddities entry by game developer Wilhelmina T. Thrasher can help you figure out what strange thing drifts into their path!
Skyspells represents the life’s work of the legendary wizard and meteographer Fulmenica Levinholt, who dedicated her life to the scientific and esoteric study of weather phenomena and the potent elemental forces that rule the air.
Ever wonder where manuals of golems come from? Wonder no more!
Reaching within this bag crafted from humanoid skin reveals a feculent object made from grave soil, bone, and decomposing flesh.
This incense is of incalculable value to clerics and paladins who hunt those restless spirits that have slipped free of the grave’s embrace.
The next time your players exhume a body roll 1d10 on the table below and make sure they find something memorable within!
Meet Cynara the seamstress, a morally ambiguous craftswoman with a unique set of skills and an exclusive but questionable clientele!