Enhance Potency: A 5E Alchemy Spell
![BottleRedPotionButton_Reduced.jpg](https://images.squarespace-cdn.com/content/v1/5f38928c6a88e13e25e3fd64/1597602869721-F8SRVPDMU7GLI2AEZRHS/ke17ZwdGBToddI8pDm48kHLFzSw-JjbiP1ExgLmdw-lZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVGgGKMXNkhLiabYFMIeK7z-3sot8ed529KXnw9NNxZHjmDjkcyCkp8ex_CzwXAnU8Q/BottleRedPotionButton_Reduced.jpg)
Make your potable potions more potent!
Enhance Potency
Level 1st
Casting Time 1 Action
Range/Area Touch
Components V, S, M (a drop of alchemical reagent)
Duration Instantaneous
School Transmutation
Attack/Save None
Damage/Effect Potion Enhancement
A potion that has this spell cast upon it is refined into a more potent form. All variable, dice-based effects of the potion increase by one die (e.g., an enhanced Potion of Healing restores 3d4+2 rather than 2d4+2 hit points, an enhanced Potion of Poison inflicts 4d6 rather than 3d6 poison damage, a Potion of Diminution lasts for 2d4 instead of 1d4 hours). If the potion has a set duration instead of a variable duration, that duration incereases by one (e.g. a Potion of Giant Strength lasts for two hours rather than one hour).