Cold Iron Shards: New Pathfinder Spell
![Widmanstatten_hand.jpg](https://images.squarespace-cdn.com/content/v1/5f38928c6a88e13e25e3fd64/1597603103902-Z2I4FD2OEXH8BKKKRYDD/ke17ZwdGBToddI8pDm48kBOgj54rjDr_Cn6PM_k60KRZw-zPPgdn4jUwVcJE1ZvWEtT5uBSRWt4vQZAgTJucoTqqXjS3CfNDSuuf31e0tVEKkQYvUWYDGucKKvWZWT9N9L90-KjAI_O_7ekO9cCJxKxn0PwarrxMOBK5uU32Nvo/Widmanstatten_hand.jpg)
A cone of cold iron shards springs from your hand.
COLD IRON SHARDS
School conjuration (creation); Level bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S, M (a cold iron nail)
Range 15 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
A cone of cold iron shards springs from your hand. These shards act as a cold iron weapon that deals 1d6 points of piercing damage per caster level (maximum 10d6). Any creature with an armor bonus greater than +4 or a natural armor bonus greater than +4 takes 50% less damage.