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hceepS esreveR: A Nuisance Spell for Pathfinder

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The realm of fantasy is full of cunning linguists, and while any sorcerer with a desire to shut someone up can let fly with a mute spell, when you really want to leave your opponent tongue tied and his allies confused, why not run things backwards with hceeps esrever.

The realm of fantasy is full of cunning linguists, and while any sorcerer with a desire to shut someone up can let fly with a mute spell, when you really want to leave your opponent tongue tied and his allies confused, why not run things backwards with hceeps esrever.

HCEEPS ESREVER

School illusion (glamer); Level bard 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (an adder's tongue tied into a loop)

Range medium (100 ft. + 10 ft. per caster level)

Target one creature

Duration 1 hour/level (D)

Saving Throw: Will negates; Spell Resistance: yes

You reverse the speech of another. Whenever the target speaks, their words and sentences come out backwards. Listeners may attempt an Intelligence check vs. the DC of this spell to understand a statement made by the target, and the target may take a full round action to concentrate and attempt a Will save to speak a single sentence forward.

Spellcasters under the effect of hceeps esrever have a 25% chance of spell failure when casting spells with verbal components. If the spell does not fail, there is also a 25% chance the spell will have the opposite desired effect.